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21Novel > Elysion Online ~The Dragonewt and The Summoner~ > Chapter 322: Skill rush and Spica′s strength

Chapter 322: Skill rush and Spica′s strength

    Chapter 322: Skill rush and Spica′s strength<hr>


    I still have time, so I''ve been warned by Caim-san, so let''s say I''m spending a lot of skill points for the first time in a while. Let''s start withnd magic.


    You''ve acquirednd magic and earth magic has evolved. The acquired earth magic will be carried over


    You have acquired thend magic Meteor and Sinkhole


    With this, the remaining skill points are 55pt. Now the only advanced magic left is darkness magic. I''m nearing the end and will acquire the skills I''ve been holding back.


    The skills of interest are beast magic, dy magic and continuous chanting. If I get all of them, I have to spend 36pt skill points.


    I must take them. So I got them.


    Beast Magic acquired


    Dy Magic acquired


    Continuous Chanting acquired


    That''s why the remaining skill points are 19pt. I''ve done it. But I''m going to get through the tough trial and the next event. I need to save up my skill points again.


    I''m going to try these skills along with new magic for now. I need a lot of ice, so I''m going to head to Yellow Ossa Forest from the hot springs to get some natural water from Yellow Ossa.


    The members are Setia, Byakuya, Mir, Cinth and Spica. Since I want to confirm Spicas skills and Setia and Mir want trees and medicinal herbs, let''s do our best.


    First, I try dy magic. Following the instructions, I try to dy explosion.


    After chanting the magic, I cast the spell.


    "Dy!"


    Now the Explosion is stocked.


    Then I got on Spica and headed for the forest, but it was bad. Of course, he was much faster than Monoceros. And yet, his riding was very stable. It must be the effect of my horsemanship skills. It was as if the scenery looked different. Once again, I recognized the difference between him and Monoceros.


    Moreover, the effect of the sign istion...the Three Crows I found in the forest didn''t be active. It''s going to be so much easier to move around.


    Once in the forest, I found a Wapiti and tried to use dy magic. I cast a spell to release it.


    "Release!"


    In an instant, the Explosion is triggered and Wapiti is defeated. That''s not so good. I dismantled it and got the wapiti meat. Then an Irish Elk appeared. A good opponent to try new magic and skills.


    "Mir, I ask you to set a trap just in case"


    "Yes!"


    Then let''s give it a good try!


    First, Earthquake. As the name suggests, this magic caused earthquakes. Along with the damage, the Irish Elk became in a state of stasis. Strong.


    Next was Meteor. A meteorite fell. There are no abnormalities, but the firepower is simply huge. Probably the biggest so far. Well, it is easy to dodge because it falls in the designated ce, but if it hits directly, it is not so fancy.


    It was a blow to the Irish Elk stuck by the earthquake. I apologized to Mir. Dismantling it, I got a giant deer antler that would be a snack for Setia and her friends.


    And think. Two meteors in a row of chanting is bad, right? If dy magic isbined, three is possible. It''s too much.


    I found Wapitis again, so I gave it a try. First, I stocked meteor with dy magic. Then I used two meteors in session and released the meteor I had stocked.


    Well, the dy magic meteor was a littlete, but three meteorites falling is a nightmare from Wapiti''s point of view. However, it was easily avoided and escaped. After all, it is a magic that is easily noticed and speed is a bottleneck.


    But there is no escaping from us riding on Spica. Spica''s horn rotates and light gathers around it, shining brightly. The next moment, it pierced through the Wapitis that had scattered and were fleeing.


    The Monoceros had made a straight line of pration and then changed direction, but Spica easily aimed at all of them and prated them all. The light gathered, an effect of concentration. Wow!


    When dismantled, there was nothing. The Irish Elk didn''t appear either, so I continued my search and checked the staff techniques and Spica''s skills.


    I started with the staff techniques. Magic Javelin was a technique to throw a spear of magic power at the opponent. It exploded when it hit the target, so I think it is a very powerful technique.


    Next was Resist. This is a technique that deploys a magic circle in front of the opponent. It seems to be a defensive technique. I asked Setia to try it with arrows and magic, but I sessfully blocked it. I tried it with Spica''s horn and it prated through. The horn passed right next to my face and I thought I was going to die. It seemed to be a technique that could prevent a certain amount of moves and reduce the damage.


    Next up was Spica. First, the sh. It seems that the enemy who rushes at you takes an additional impact damage to the damage from the rush. I was shattered the moment the rock hit the horn. This does not happen with monoceros, which only has a rotating horn.


    And then, there is fast riding. Like gale, it is a skill to move fast, but gale seems to be able to run in the sky for a short while. It was a refreshing feeling.


    Next, illusion. This is a strange experience. I thought I hit a tree, but the moment I did, I instantly moved to the side. When I got down to check, Spica that hit the tree disappeared in an illusion and Spica appeared from the side. This is...an evasive skill. It feels simr to a sighting. The difference is that the location of the appearance changes at Spica''s discretion. Just when you think you''ve made the right move, it could pierce you from behind. It''s just too much.


    And the holy beast blessing seems to be an automatic recovery and sacred attribute. The performance of the holy beast is just amazing. When I saw Spica for the first time, I seriously thought it might be the strongest among us.


    While ying with Spica, Setia found a pine tree and I cut it down. After cutting down two pines, torog appeared.


    Thank God. I immediately used the sink hole. The ground copsed and torog fell into the pit. This is handy. I wanted to use it on Agares Crocodile. Then eir said.


    "...I''m terriblyplicated..."


    "Pitfalls are synonymous with Aranea-san and Mir"


    Ah, surely this is indistinguishable from a trap-setting pit at first nce. But there is a crucial difference.


    "It is true that they are simr, but since you can''t ce a trap in the pit, it is more like a magic to create a stumbling block or geographical advantage"


    Of course, damage will ur because of the fall into the pit. But more than that, I feel that this is the more important magic for these two reasons.


    "Indeed...so the uses are slightly different.


    "So you''re saying you can''t do things like cing a mine in the pit like you did the other day"


    "That''s what I mean"


    As we were talking, torog popped out of the pit. Well, then, let''s have onest test of beast magic! I was able to check the list of magic that beast magic can do in advance, so let''s give it a try.


    First, I will use Thunder Branch and Setia will use Mist.


    ""Beast Magic! Voltic Mist!""


    The moment torog is enveloped in fog, he is electrocuted. torog bes paralyzed and copses....not a pretty sight.


    Next, I use meteor and Setia uses burst.


    ""Beast Magic! Meteor Burst!""


    A burning meteorite flies in and hits torog, which bursts into mes. It was worse than before. torog is revived by resurrection and turns into a berserker. Then I realized. I realized that once it dies, the abnormal condition is removed.


    Then, let''s finally decide with probably the original beast magic. I''ll do Atmosphere and Setia will do Blossom Storm.


    "Beast Magic! Blossom Hurricane!"


    Atmosphere with cherry blossoms in it is released. Huh? But when it hits torog, the Atmosphere expands and traps torog. And inside it, torog is torn to pieces by the whirling winds and slicing cherry petals.


    This is what you get for letting your guard down...torog copses when the Blossom Hurricane runs out. When I dismantled it, it didn''t drop anything...punishment for bullying it.


    We then reached the fountain and collected water and medicinal herbs. Then I heard crows behind me. I know this sign.


    Byakuya, who was with me, growls, but the enemy doesn''te this way. They''re trying to lure us in...then Setia and the otherse.


    "Takuto-sama...first let us fight, won''t you?"


    "Setia?"


    "I don''t think you noticed...but you look like you''re ready to fight"


    I guess it''s obvious...probably I still can''t beat that guy. I''m afraid of desperation, but he''s a good opponent to see how strong I am now. I''m sure he wants to know that, too.


    And Setia and the others are the same way...then I have my answer.


    "All right...fight with all your might"


    ""Yes!""


    Before I head out, I change Byakuya, Cinth and Spica and summon Lily, Ion and Koihi, and when I exin the situation, the three of them are very motivated.


    I check the list of magic and stock up on magic that is dy magic. I''m going to do this, so I''m going to give it my all.<hr>


    <b><i>Name Takuto Love Summoner Lv9</i></b>


    Vitality 76


    Magic Power 162


    Strength 60


    Defense 40


    Agility 60


    Dexterity 120


    <b><i>Skills</i></b>


    Fighting Lv10


    Kicking Lv16


    Staff Lv26Lv27


    One-handed Sword Lv28


    Spear Lv18


    Katana Lv12


    Throwing Lv8


    High-Speed Chanting Lv35


    Summoning Magic Lv34


    Seal Magic Lv18


    Horsemanship Lv30


    Alchemy Lv20


    Mining Lv24


    Logging Lv33


    Dismantling Lv39


    Appraisal Lv29


    Identification Lv33


    Fast Magic Lv1


    me Magic Lv3


    Earth Magic Lv30  Land Magic Lv2


    Sea Magic Lv2


    Dark Magic Lv28


    Sacred Magic Lv9


    Lightning Magic Lv30


    Explosion Magic Lv28


    Wood Magic Lv25


    Ice Magic Lv29


    Space-time Magic Lv40


    Beast Magic Lv 1Lv 2


    Dy Magic Lv1


    Continuous Chanting Lv1


    Underwater Action Lv8


    Reading Lv13


    Cooking Lv37


    Feeding Lv8


    Fishing Lv18


    Synchro Lv16


    Cooperation Lv5<hr>


    <b><i>Name Setia High Elf Lv19</i></b>


    Vitality 57


    Magic Power 170


    Strength 52


    Defense 36


    Agility 44


    Dexterity 170


    <b><i>Skills</i></b>


    Staff Lv16


    Magic Bow Lv23


    Eagle Eye Lv14


    Shooting Lv15


    Woodworking Lv17


    Collecting Lv30Lv31


    Dose Lv12


    Engraving Lv8


    Jewel Magic Lv3


    Lapidary Lv3


    Wind Magic Lv8


    Fire Magic Lv18Lv19


    Water Magic Lv24


    Earth Magic Lv15


    Dark Magic Lv5


    Sacred Magic Lv7


    Lightning Magic Lv5


    Explosion Magic Lv7


    Wood Magic Lv17


    Ice Magic Lv8


    Tree Magic Lv12Lv13


    High Elven Knowledge Lv24


    Spirit Summoning Lv7


    Cooking Lv18<hr>


    <b><i>Name Byakuya Hermit Tiger Lv13Lv14</i></b>


    Vitality 42


    Magic Power 6365


    Strength 7880


    Defense 38


    Agility 9093


    Dexterity 45


    <b><i>Skills</i></b>


    Bite Lv22


    Wind w Lv10


    Lookout Lv6


    Flight Lv14


    Jumping Lv14


    Night Vision Lv17v18


    Overpowering Lv11


    Wind Magic Lv21


    Hermit Spirit Lv12


    Spirit Power Lv10


    Whirlwind Lv8


    Roar Lv10


    Sprint Lv21<hr>


    <b><i>Name Mir Dryad Lv16</i></b>


    Vitality 84


    Magic Power 91


    Strength 40


    Defense 36


    Agility 75


    Dexterity 80


    <b><i>Skills</i></b>


    Earth Hiding Lv19Lv 20


    Vine Lv14


    Swift Lv8


    Wind Magic Lv5


    Earth Magic Lv10


    Wood Magic Lv7


    Water Magic Lv7


    Photosynthesis Lv8


    Transfer Lv3


    Nectar Lv5


    Pollen Lv4


    Collecting Lv28Lv29


    nting Lv15


    Parasitic nt Lv11


    Trap Setting Lv15


    nt Summoning Lv2<hr>


    <b><i>Name Cinth Imp Lv15Lv16</i></b>


    Vitality 3032


    Magic Power 5456


    Strength 28


    Defense 2224


    Agility 56


    Dexterity 3436


    <b><i>Skills</i></b>


    Flight Lv8Lv10


    Bloodsucking Lv3


    Night Vision Lv5Lv7


    Sign IstionLv5


    Hiding Lv2


    Dark Magic Lv7


    Curse Lv1<hr>


    <b><i>Name Spica Unicorn Lv1</i></b>


    Vitality 85


    Magic Power 100


    Strength 120


    Defense 52


    Agility 150


    Dexterity 76


    <b><i>Skills</i></b>


    Rotating Horn Lv10Lv11


    sh Lv10


    Physical Destruction Lv10


    Concentration Lv10


    Horse-riding Lv10Lv11


    Water Riding Lv10


    Danger Premonition Lv10


    Sign Istion Lv10


    Whirlwind Lv10


    Fast Riding Lv10Lv11


    Strengthen Horsemanship Lv10Lv11


    Purification Lv10


    Illusion Lv10


    Wood Magic Lv10


    Sea Magic Lv1


    Sacred Magic Lv1


    Berserkerification Lv1


    Resurrection Lv1


    Transfer Lv1


    Holy Beast Blessing Lv1
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